Overall you are highly versatile and very flexible while also having more endurance than one would expect. Add cantrips like Guidance (Cleric) and the various spells at your disposal and you can bring a lot of utility in both skills and other out-of-combat capacities to the table. Many of your class features recover on a Short Rest - including a 1st level spell slot thanks to the Warlock level - while the primary tool in your arsenal, cantrips, are infinite anyways.īeyond the above, you also have a positive modifier in just about all attributes, granting you some competency with most skills right there. In addition, you are very versatile and have more sustainability in your base abilities than many other characters will bring to the table. You will be very hard to hit (high AC, potentially Blur or Mirror Image) and have multiple ways of reducing the harm when you actually are hit (Heavy Armor Mastery, Absorb Elements, temporary HP) as well as having several options for recovering from whatever gets through (necromancer archetype feature, healing word, vampiric touch, and many more). Should your campaign last long enough for you to reach the fourth tier (level 17-20) then you'll have become the equal of most casters while still being tougher than them and having more options for surviving battles - in addition to having a small army of minions at your beck and call that you can send out to do your bidding or support the party in battle. ĭuring the first tier (level 1-4) the Death Knight plays pretty much like a standard Fighter.ĭuring the second tier (level 5-10) the build quickly swaps from a tank that focuses on weapons to a tough cantrip-focused caster and versatile party support with loads of survivability.įinally during the third tier (level 11-16) the build truly comes into its own, getting the ability to raise a squad of tough zombies or hard-hitting skeletons by level 12 at the latest, and thus finally truly deserving the name of Death Knight. This, by its very nature, makes you the perfect character to become the party leader. In essence, you are the parties backup in almost everything but leave the first try at things to them while focusing on helping them out, rather than doing stuff yourself. It is not a "Hulk smash!" kind of build in any way, shape or form!
However, anyone taking up the mantle of a Death Knight should better be able to think ahead, prepare well in advance while also being able to quickly adapt to quickly changing circumstances. Overall the Death Knight is a build for those that value versatility and being reasonably good in multiple things over being excellent in very few things.
In addition, once it hits level 9-11, it brings its own troops to battle, thus adding more meatshield or damage to the party as needed.
#General dnd 5e character builder full
It can hold the line during the early levels just like any other martial build, but also cast rituals and utility spells once it hits Tier 2, before progressing to nearly full spellcaster in Tier 3 & 4. It is hard to hit (though if it does get hit it won't last all that long) and even harder to push into a situation where the build doesn't offer multiple options for surviving or even overcoming the odds entirely. The Death Knight is an attempt to combine the survivability of a martial class with the versatility of a spell caster. The Death Knight is a D&D 5th edition build that uses only official source material, namely the Player's Handbook, the Dungeon Master's Guide and Xanathar's Guide to Everything.